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曾上杰不是一個數位時代的雕塑藝術家

文/汪正翔

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由於我對於雕塑一竅不通,所以一開始面對曾上杰的作品不知如何著手。我於是開始搜索我腦中跟雕塑相關的藝術關鍵字,譬如材質、重力、形式以及各種藝術流派,看看它們是否可以與眼前的作品產生連結,但是想想又覺得不對,這樣不就是把看作品當成脈絡的考察嗎?所以我想回到我在展場突然出現的感受——我覺得有一種輕鬆。

 

然而這個輕鬆感究竟從何而來?最直觀的解釋,這個輕鬆感來自於具象,換言之,我們認得出來。確實曾上杰的雕塑有些變形之處,譬如腳很長,腳掌很大,人的牙齒會像是鏈鋸人一樣。但是這些並不妨礙我們認出來他們的身份、年性、性別、衣服款式與使用的設備。我們甚至於會想到我們某個朋友好像就長這個樣子。這一切當然是曾上杰刻意選擇的結果,他雕刻的角色大多數是日常生活之中會看到的人,譬如倒垃圾的人,溜滑板的人。目睹這些熟悉的人,會帶給我們一種安心的感覺。

但是這個解釋有一個問題,我們在真實世界之中也面對各式各樣可辨識的人,但是他們並不見得帶給我們一種輕鬆、熟悉的感覺。所以讓我們覺得「可親」的另有原因。我們可以觀察到曾上杰的「常民」不像是那種百工圖裡面的人如此形態各異。相反的這些常民有一種相似的調性,譬如他們看起來都穿五分袖(我一直想到Niko and…)。他們的身材都不會過胖或是過瘦。這種種因素使得他們具有一種都會感。所以我們並不僅僅是認出了這些人在日常世界的樣子,而是聯想到一個休閒、都會、chill的意象。

 

我們很容易把這種chiil聯繫到了作者的性情,確實我看到曾上杰我也會有這樣輕鬆的感覺,但是更重要的是,他在創作上採取了一些方法。譬如這些雕塑上面有許多「筆觸」。這些筆觸不同於那種強調物理材質的木雕,帶給我們一種簡潔的形式與結構感。相反的,筆觸營造的是一種層層堆疊的有機感(因此帶來一種視覺上的輕鬆)。雕塑在這裡與其說是靜物,不如說更像是一個微微晃動的平面影像。我在展場當中拍攝了許多張照片,並且把這些雕塑照片,放進了畫框之中。我發現他們在畫框當中也一樣好看。

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曾上杰 TSENG Shang-Jie《新北 Xinbei》

25.2x10.5x37cm,樟木、複合媒材 Camphor, mixed media,2023

這裡聽起來很像是在談論現代主義關於平面性的問題,但又不盡然。我認為曾上杰的作品更與數位時代的影像質地相關。在這裡我想描述一些我個人從曾上杰作品之中所感受到的數位影像的特性。首先,曾上杰的雕塑帶有一種「像素感」,它有點像是我們將立體的動漫公仔,透過上色變成2D的模樣,換言之展現一種繪畫製造幻覺的技藝。但是曾上杰處理得更為複雜。他並不是顯而易見地讓立體雕塑從特定角度看起來像是一個平面的繪畫,而是在更隱微的地方,帶有一種數位時代的質地。那些雕塑的基座,其實也有點像是某種建模軟體當中出現的東西,

 

數位影像的另一個特徵是,它們看起來有更多暗部的細節,我們只要比較螢幕裡面的照片跟紙張照片就可以發現。而這種特性製造了一個有趣的經驗,就是我們看著這些雕塑,會感覺它們好像並不在現場,而是在一個數位的世界當中。也由於作品存在著許多的細節,因此觀看沒有明顯的觀察點(相比之下前數位的雕塑或是照片往往預設一個或多個視角),觀眾更傾向於進行一種遠近的觀察(放大縮小),而非空間上的橫移(例如傳統欣賞雕塑經常會環繞這個作品移動),因為在前者當中影像的結構是蔓生的,沒有明顯的中心。我發現我在展場當中我不由自主地被雕塑裡面的細節所吸引,不斷地前進或是後退,好像我自己就是一個可以zoom in與zoom out的鏡頭一樣。

影像感也意味著作品更加地輕盈(相比之下真實的體驗往往更加的凝重)。表面上曾上杰的作品並不符合這個條件,因為他的人物造型比較厚實,姿勢也並沒有強調反重力譬如飛躍。但是因為曾上杰的大多數作品都搭配了一個更加厚實的基座,這導致基座之上的人物相形之下更加的輕。這種「輕」某部分也來自於一種真實感。相較於一些傳統的雕塑基座——作為一個力量的支撐點,一種作品與世界的邊界,暗示作品孤立於一個與現實無直接聯繫的抽象世界,曾上杰的基座更多連結的是經驗世界。當我們那些滑板斜坡、馬路,我們會得到一種情境的暗示,感覺這些人物站在地面(而不是厚重的雕塑)。

 

如果我們把這一切合起來觀看,影像的筆觸、數位的質地、搶眼的基座,它們共同展現了曾上杰對於木雕一種新的想像,他把木雕當成纖維。我們這裡很容易產生一種「現代主義式」的判斷。譬如我們會從雕塑傳統中尋思,認為曾上杰關心的是材質的物理特性,譬如木頭的纖維受力會產生特殊的裂縫。但是曾上杰的「纖維」其實更接近於一種視覺上的筆觸,或著以水墨畫而言那像是一種皴法。在他的木雕裡面,他總是層層疊疊的去「渲染」畫面的細節,彷彿出現了一種平面的筆墨語言。展場當中的基座也同樣具有這種平面感,一方面他們看起來像是一個雕塑的後台,但是另一方面這些基座是另一個作品的平面。特別在展場當中,你從上面往下看的時候,你會發現那裡也存在著有趣的筆觸、形式與結構。

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曾上杰 TSENG Shang-Jie《公園07 Park 07》

46x31x60.5cm,樟木、複合媒材 Camphor, mixed media,2023

而如前所述,這件事之所以不僅僅是一個現代主義藝術家在處理繪畫平面性的原因是,曾上杰發現了一個特殊的媒材——纖維。在這個意義上,曾上杰的繪畫新作頗為關鍵。這些立體繪畫展現了曾上杰所發現的「纖維」處在平面與立體之間的特性,進行一種平面與空間之間的新藝術。當然在藝術史上有許多處理平面與立體關係的藝術(譬如浮雕),我們甚至可以說這種不斷尋求媒材新使用方式的取向正是現代。然而曾上杰對我而言的創新之處是使用了一個新的工具,而這個工具的使用說明書潛藏在數位時代的經驗之中。有的時候,我甚至會忘記了雕刻與繪畫,而是看到一個數位創作者拿著3D的畫筆在一個虛擬的世界當中創作。這並是不說曾上杰所做的是數位藝術,或著說他是一個數位時代的雕刻藝術家,而是他試圖從物理條件與媒材法則的限制之中「擴張」。我在想這是觀看曾上杰的作品會覺得輕鬆的真正原因,他沒有媒材的包袱,他是自由的。

後記

 

我覺得看曾上杰的展覽可以修正一個當代藝術的迷思。身處在當代藝術的語境之中,我們已經對於單一媒材失去了興趣。我們確實還是會欣賞基於單一媒材的創作,但是我們並不在意它在美學上的突破,或著說我們傾向於把單一媒材的實驗被歸類在技法形式的創新。然而曾上杰的創作幫助我們回想起那個快要被遺忘的經驗——專注於單一媒材是因為媒材可以通往一個新的世界,以及更重要的,當我們使用新的觀點,媒材就會成為新的。

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曾上杰 TSENG Shang-Jie《鏡像03 Mirror Portrait 03》

55x30x25.5cm,樟木 Camphor,2022

TSENG Shang-Jie is not a sculptor of the digital age

By Sean WANG

Since I had no clue about sculpture, I didn't know where to start when faced with TSENG Shang-Jie's works at first. So I began searching for art-related keywords in my mind, such as materials, gravity, form, and various art movements, to see if they could be linked to the works in front of me. But then I realized it seemed wrong, as if I were treating viewing art as an investigation of context. So I wanted to return to the feeling I suddenly had at the exhibition — a sense of ease.

 

But where did this sense of ease come from? The most straightforward explanation is that it comes from the representational aspect, in other words, we recognize it. Indeed, TSENG's sculptures have some deformities, such as long feet, large feet, and teeth that resemble a chainsaw. However, these do not prevent us from recognizing their identities, ages, genders, clothing styles, and the equipment they use. We might even think that one of our friends looks like this. All of this is, of course, the deliberate result chosen by TSENG Shang-Jie. Most of the characters he carves are people we see in everyday life, such as a person throwing away garbage and skateboarders. Witnessing these familiar figures brings us a sense of comfort.

However, this explanation raises a question: in the real world, we encounter various recognizable people, but they do not necessarily bring us a sense of ease or familiarity. So there must be another reason why we find them "approachable". We can observe that TSENG Shang-Jie's "commoners" are not as diverse in form as those in traditional paintings. On the contrary, these commoners have a similar tone, such as they all appear to be wearing short sleeves (I always think of Niko and...). Their bodies are neither too fat nor too thin. These factors give them an urban vibe. So it's not just that we recognize these people from the everyday world, but we associate them with a leisurely, urban, and chill image.

 

We easily connect this chill vibe to the artist's temperament. Indeed, when I see TSENG, I also feel relaxed, but more importantly, he has adopted some methods in his creation. For example, there are many "strokes" on these sculptures. These strokes are different from the woodcarvings that emphasize physical materials, giving us a sense of simplicity in form and structure. Instead, the strokes create a layered organic feeling (thus bringing a visual relaxation). The sculptures here are more like slightly swaying flat images than still lifes. I took many photos at the exhibition and put these sculpture photos into digital frames. I found that they looked just as good in the frames.

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曾上杰 TSENG Shang-Jie《公園04 Park 04》

48.5x44.5x27.5cm,樟木、複合媒材 Camphor, mixed media,2023

It sounds like we're discussing the issue of flatness in modernism, but not entirely. I believe TSENG Shang-Jie's work is more related to the texture of digital imagery in the digital age. Here, I want to describe some characteristics of digital imagery that I personally perceive from his work. First, TSENG Shang-Jie's sculptures have a "pixelated" feel to them. It's a bit like taking a 3D cartoon figure and coloring it to look 2D, in other words, creating an illusion of painting. However, TSENG's approach is more complex. He doesn't make it blatantly obvious that 3D sculptures look like flat paintings from a specific angle, but rather, in more subtle ways, they carry a texture reminiscent of the digital age. The bases of those sculptures, in fact, resemble something you might find in modeling software.

 

Another characteristic of digital imagery is that it appears to have more detailed shadows. You can easily notice this by comparing photos on a screen to those on paper. This characteristic creates an interesting experience: when we look at these sculptures, they seem to exist not in the physical space but in a digital world. Also, due to the presence of numerous details in the works, there isn't a distinct focal point for viewing (in contrast to traditional digital sculptures or photographs, which often presuppose one or more fixed perspectives). As a result, viewers tend to engage in a kind of zooming in and out, rather than lateral movement through space (for example, circling around the artwork as is common in traditional sculpture appreciation), because the image's structure is sprawling, lacking a clear center. I found myself involuntarily drawn to the details inside the sculptures at the exhibition, constantly moving forward or backward, as if I were a camera capable of zooming in and out.

The sense of imagery also implies a greater lightness in the works (compared to the often heavier weight of real-life experiences). At first glance, TSENG Shang-Jie's works may not seem to meet this criterion, as his figures are rather solid in form and their postures do not emphasize anti-gravity movements such as leaping. However, because most of TSENG's works are accompanied by a more substantial base, this juxtaposition makes the figures on top appear lighter in comparison. This "lightness" also stems partly from a sense of realism. In contrast to some traditional sculpture bases — serving as a point of support, a boundary between the artwork and the world, suggesting the isolation of the work in an abstract realm unrelated to reality — TSENG Shang-Jie's bases are more connected to the experiential world. When we see those skateboard ramps, streets, we get a contextual hint, feeling as though these figures are standing on the ground (rather than heavy sculptures).

 

Taking all of this into consideration, the strokes of imagery, the digital texture, the eye-catching bases, they collectively showcase TSENG Shang-Jie's new imagining of wood carving, where he treats wood carving as fiber. Here, it's easy to make a "modernist" judgment. For instance, we might initially think, drawing from the tradition of sculpture, that TSENG Shang-Jie is concerned with the physical properties of materials, such as how the fibers of wood undergo stress and produce specific cracks. However, TSENG's "fibers" actually resemble more of a visual brushstroke or, in the context of ink painting, a texture stoke. Within his wood carvings, he consistently layers upon layers to "render" the details of the scene, evoking a sort of flat brushstroke language. The bases in the exhibition similarly convey this sense of flatness; on one hand, they appear as a backdrop for a sculpture, yet on the other hand, these bases serve as the plane for another artwork. Especially within the exhibition space, when you look down from above, you'll notice interesting strokes, forms, and structures there too.

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曾上杰 TSENG Shang-Jie《獵人10 Hunter 10》

84.5x33.7x21cm,樟木、壓克力顏料 Camphor, acrylic,2023

As previously mentioned, the reason this goes beyond just a modernist artist dealing with the flatness of painting is that TSENG Shang-Jie has discovered a unique medium—fiber. In this sense, TSENG's new painting series are quite pivotal. These three-dimensional paintings demonstrate the characteristics of "fiber" that TSENG Shang-Jie has discovered, existing between the plane and the three-dimensional, creating a new art form bridging flatness and space. Of course, there have been many instances in art history of dealing with the relationship between flatness and three-dimensionality (such as relief sculpture), and one could argue that this constant search for new uses of media is inherently modern. However, what I find innovative about TSENG is the use of a new tool, and the manual for this tool is hidden within the experiences of the digital age. Sometimes, I even forget about carving and painting and instead see a digital creator wielding a 3D brush in a virtual world. This is not to say that what TSENG is doing is digital art, or that he is a sculptor of the digital age, but rather that he is attempting to "expand" from the constraints of physical conditions and media rules. I think this is the real reason why viewing TSENG Shang-Jie's work feels so relaxed—he isn't burdened by the medium; he is free.

Postscript

 

I feel that viewing TSENG Shang-Jie's exhibition can rectify a misconception in contemporary art. Within the context of contemporary art, we have lost interest in singular mediums. While we still appreciate works based on a single medium, we do not pay attention to its aesthetic breakthroughs, or we tend to classify experiments with a single medium as innovations in technique or form. However, TSENG's work helps us recall that almost forgotten experience—focusing on a single medium because the medium can lead to a new world, and more importantly, when we use new perspectives, the medium becomes new.

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